Follow TV Tropes

Following

History VideoGame / Nightcry

Go To

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StoryBreadcrumbs: A good chunk of the game seems completely inexplicable, contributing to its {{Narm}}-filled reputation, but there ''are'' actually answers for many of those moments. Unfortunately, it often requires getting bad endings or rare events to have the context to start piecing them together. [[spoiler:Leonard's fate]], for instance, seems completely out of genre, but there are implications throughout the game that [[spoiler:Vigo]] really is a bit of a MadScientist, creating [[spoiler:the Scissorwalker]] and potentially doing something similar to Rooney in one ending. Other seemingly inexplicable deaths the player can suffer, such as from the old lady in the elevator, the corpse in the elevator, and trusting [[spoiler:Jessica's]] post-mortem call, show that the Scissorwalker's victims become its ghostly minions (something [[spoiler:Leonard's head]] alludes to prior to the Seduced by the Snake ending). Even cartoonish moments like the vending machine and washing machine deaths have a common theme of water and liquids that are never made explicit but are consistently portrayed about the Scissorwalker.
Is there an issue? Send a MessageReason:
None


''Nightcry'' is a SurvivalHorror game developed by Nude Maker games. The game is a SpiritualSuccessor to the original ''VideoGame/{{Clock Tower}}'' games (being directed by the director of the first two games also helps). Like its predecessor, the player characters do not have access to weapons. As such, the player must [[RunOrDie run and hide]] or else [[TheManyDeathsOfYou suffer]] [[JustforPun shear]] [[TheManyDeathsOfYou death]].

to:

''Nightcry'' is a SurvivalHorror game developed by Nude Maker games. The game is a SpiritualSuccessor to the original ''VideoGame/{{Clock Tower}}'' ''VideoGame/ClockTower'' games (being directed by the director of the first two games also helps). Like its predecessor, the player characters do not have access to weapons. As such, the player must [[RunOrDie run and hide]] or else [[TheManyDeathsOfYou suffer]] [[JustforPun [[{{Pun}} shear]] [[TheManyDeathsOfYou death]].
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** Like its predecessors, [=NightCry=] has a few spots where you're almost guaranteed to get locked out of the GoldenEnding if you don't do some really unintuitive things. Probably most infamous is [[spoiler:the fact that if you don't take some change out of a cash register in Chapter 1, put said change in a vending machine (where Monica just saw someone gorily killed, for bonus points) and then have the vending machine spit out a ''severed hand'' so you can take the wedding ring on it]] you will be unable to get a good ending and will have to start all over in order to finish the game. Especially since the dead end this causes doesn't crop up until halfway through Chapter 3, meaning you can play through almost the entire game without realizing it's impossible for you to get to the endgame.

to:

** Like its predecessors, ''VideoGame/ClockTower2'' and ''VideoGame/ClockTowerIITheStruggleWithin'', [=NightCry=] has a few spots where you're almost guaranteed to get locked out of the GoldenEnding if you don't do some really unintuitive things. Probably most infamous is [[spoiler:the fact that if you don't take some change out of a cash register in Chapter 1, put said change in a vending machine (where Monica just saw someone gorily killed, for bonus points) and then have the vending machine spit out a ''severed hand'' so you can take the wedding ring on it]] you will be unable to get a good ending and will have to start all over in order to finish the game. Especially since the dead end this causes doesn't crop up until halfway through Chapter 3, meaning you can play through almost the entire game without realizing it's impossible for you to get to the endgame.
Is there an issue? Send a MessageReason:
None


The game was released on March 29, 2016 for PC and on January 31, 2019 for PlayStation Vita.

to:

The game was released on March 29, 2016 for PC and on January 31, 2019 for PlayStation [=PlayStation=] Vita.
Is there an issue? Send a MessageReason:
None


The game was released on March 29, 2016 for PC. The mobile version will be released in a later date.

to:

The game was released on March 29, 2016 for PC. The mobile version will be released in a later date.
PC and on January 31, 2019 for PlayStation Vita.
Is there an issue? Send a MessageReason:
None


* AmbiguouslyEvil: While the game overwhelmingly shows that there's something creepy going on with him, whether or not [[spoiler: Eric]] is actually affiliated with the Cult is never actually made clear. It's strongly implied he's behind bad things happening to multiple characters - [[spoiler:it's very likely he trapped Monica and captured Leonard, though Leonard's attacker could also have been Jerome wearing Colbie's jacket]] - but on a couple occasions he does things to help out the protagonists that seem counter to the Cult's goals. In fact, distrusting his help will get [[spoiler: Rooney killed, if she doesn't take the medicine he gives, or takes the route through the vents that he doesn't suggest.]]

to:

* AmbiguouslyEvil: While the game overwhelmingly shows that there's something creepy going on with him, whether or not [[spoiler: Eric]] [[spoiler:Eric]] is actually affiliated with the Cult is never actually made clear. It's strongly implied he's behind bad things happening to multiple characters - [[spoiler:it's very likely he trapped Monica and captured Leonard, though Leonard's attacker could also have been Jerome wearing Colbie's jacket]] - but on a couple occasions he does things to help out the protagonists that seem counter to the Cult's goals. In fact, distrusting his help will get [[spoiler: Rooney [[spoiler:Rooney killed, if she doesn't take the medicine he gives, or takes the route through the vents that he doesn't suggest.]]



** Another would be if Rooney [[spoiler: fails to turn off Leonard's life support. She finds him insensate in the ship's hospital in a liquid suspension, flayed down to the organs and begging for death. If she doesn't deactivate the machine keeping him alive, he somehow escapes the sealed container he's in as a head attached to an ambulatory spinal cord, and proceeds to wrap himself around Rooney, whispering into her ear as she trembles in near-catatonia. It's understandable that the game would punish you for refusing to grant a mercy kill, but there's no explanation as to how or why he does this.]]

to:

** Another would be if Rooney [[spoiler: fails [[spoiler:fails to turn off Leonard's life support. She finds him insensate in the ship's hospital in a liquid suspension, flayed down to the organs and begging for death. If she doesn't deactivate the machine keeping him alive, he somehow escapes the sealed container he's in as a head attached to an ambulatory spinal cord, and proceeds to wrap himself around Rooney, whispering into her ear as she trembles in near-catatonia. It's understandable that the game would punish you for refusing to grant a mercy kill, but there's no explanation as to how or why he does this.]]



* EyepatchOfPower: [[spoiler: Rooney sports this in the GoldenEnding after she intentionally ''[[EyeScream tears her own eye out]]''.]]
* GlassEye: Vigo has one in a bunsen burner filled with water to keep it sterilized. One of the first puzzles in the game is to find a lighter or match so that he can light the burner. [[spoiler: In Chapter 2, Leonard finds a similar boiling glass eye on the island, and can potentially send a text message to his students warning them to beware of someone with a glass eye; this lets Rooney know in Chapter 3 not to trust Vigo. On the path to the best ending, Rooney replaces one of her own eyes with the spare; it turns out to be somehow related to the ritual that created the Scissorwalker.]]

to:

* EyepatchOfPower: [[spoiler: Rooney [[spoiler:Rooney sports this in the GoldenEnding after she intentionally ''[[EyeScream tears her own eye out]]''.]]
* GlassEye: Vigo has one in a bunsen burner filled with water to keep it sterilized. One of the first puzzles in the game is to find a lighter or match so that he can light the burner. [[spoiler: In [[spoiler:In Chapter 2, Leonard finds a similar boiling glass eye on the island, and can potentially send a text message to his students warning them to beware of someone with a glass eye; this lets Rooney know in Chapter 3 not to trust Vigo. On the path to the best ending, Rooney replaces one of her own eyes with the spare; it turns out to be somehow related to the ritual that created the Scissorwalker.]]



* ObviouslyEvil: [[spoiler: Vigo Boradsov.]]
* PermanentlyMissableContent: Easily triggered, since you sometimes can't go back to areas even within the same act. While some non-standard game overs occur quickly after the player makes a wrong choice, the conditions that trigger some of them aren't noticed for a long time, and the player may save the game after they've doomed themselves. Monica failing to [[spoiler:find Jessica's corpse]] guarantees everyone's death at the end of the second act (for no clear reason), and it's possible to miss an item in the first act that locks Rooney out of the best ending -- [[spoiler: i.e., the one where she lives.]]

to:

* ObviouslyEvil: [[spoiler: Vigo [[spoiler:Vigo Boradsov.]]
* PermanentlyMissableContent: Easily triggered, since you sometimes can't go back to areas even within the same act. While some non-standard game overs occur quickly after the player makes a wrong choice, the conditions that trigger some of them aren't noticed for a long time, and the player may save the game after they've doomed themselves. Monica failing to [[spoiler:find Jessica's corpse]] guarantees everyone's death at the end of the second act (for no clear reason), and it's possible to miss an item in the first act that locks Rooney out of the best ending -- [[spoiler: i.[[spoiler:i.e., the one where she lives.]]



** [[spoiler: Monica and Rooney are the only survivors of the cruise in the GoldenEnding.]]

to:

** [[spoiler: Monica [[spoiler:Monica and Rooney are the only survivors of the cruise in the GoldenEnding.]]



** If [[spoiler: Angie]] doesn't sacrifice herself to save Rooney from Scissorwalker (which only occurs if you flee into the store she's hiding in while being chased by Scissorwalker), then her fate remains unknown; her corpse is missing from the tableau of dead passengers in the final confrontation.
** The GoldenEnding in which [[spoiler: Rooney and Monica]] survive and are rescued leaves the fate of [[spoiler: Jerome and Eric]] completely unaddressed; the former was merely knocked out during the final confrontation, and the latter simply disappears before the endgame happens.

to:

** If [[spoiler: Angie]] [[spoiler:Angie]] doesn't sacrifice herself to save Rooney from Scissorwalker (which only occurs if you flee into the store she's hiding in while being chased by Scissorwalker), then her fate remains unknown; her corpse is missing from the tableau of dead passengers in the final confrontation.
** The GoldenEnding in which [[spoiler: Rooney [[spoiler:Rooney and Monica]] survive and are rescued leaves the fate of [[spoiler: Jerome [[spoiler:Jerome and Eric]] completely unaddressed; the former was merely knocked out during the final confrontation, and the latter simply disappears before the endgame happens.
Is there an issue? Send a MessageReason:
Added Interface Spoiler trope

Added DiffLines:

* InterfaceSpoiler: Of a sort. The Load Game screen gives a large scenario tree with indicators of the various choices that have put you on a specific path once you've hit a specific point in the chapter. As a result, you can glance over it in order to find clues to specific choices you need to make in order to not have the game end prematurely.
Is there an issue? Send a MessageReason:
None


* Expy: Rooney is one of [[VideoGame/ClockTower Jennifer Simpson]]. Aside from having the same last names, both are orphaned young girls (or disowned more or less in Rooney's case) that nobody takes seriously (Jennifer with everyone disbelieving her version of the events at the Barrows Manor, Rooney with everyone taunting her suicidal attitude) who ultimately show enormous resiliency in the face of the supernatural events they find themselves in to survive at any and all costs.

to:

* Expy: {{Expy}}: Rooney is one of [[VideoGame/ClockTower Jennifer Simpson]]. Aside from having the same last names, both are orphaned young girls (or disowned more or less in Rooney's case) that nobody takes seriously (Jennifer with everyone disbelieving her version of the events at the Barrows Manor, Rooney with everyone taunting her suicidal attitude) who ultimately show enormous resiliency in the face of the supernatural events they find themselves in to survive at any and all costs.
Is there an issue? Send a MessageReason:
Added Expy trope

Added DiffLines:

* Expy: Rooney is one of [[VideoGame/ClockTower Jennifer Simpson]]. Aside from having the same last names, both are orphaned young girls (or disowned more or less in Rooney's case) that nobody takes seriously (Jennifer with everyone disbelieving her version of the events at the Barrows Manor, Rooney with everyone taunting her suicidal attitude) who ultimately show enormous resiliency in the face of the supernatural events they find themselves in to survive at any and all costs.
Is there an issue? Send a MessageReason:
Added Badass Adorable and Character Development

Added DiffLines:

* BadassAdorable: Don't let her shyness, awkwardness, and that suicidal ideation thing fool you; Rooney's quite a badass when the chips are down and she's forced to do anything she can to survive and save others.


Added DiffLines:

* CharacterDevelopment: Most of the characters are fairly static, but Rooney especially goes through quite a bit of character development over the course of the game. At the start, she seems extremely detached, antisocial, and extremely awkward around the other characters, especially when her nickname of "Deathwish Diva" are called to attention. Depending on player choices, she can go from {{The Woobie}} to {{Badass Adorable}}, performing quite a few particularly death-defying feats, rescuing Monica, and choosing to survive no matter the costs.
Is there an issue? Send a MessageReason:
None


* GoldDigger: Monica is pretty blatant about being one. Later in the game you learn she's an orphan supporting a younger sister, and marrying a wealthy husband is essentially her only hope of being able to take care of her siblings.

to:

* GoldDigger: Monica is pretty blatant about being one. Later in the game you learn she's an orphan supporting a younger sister, her siblings, and marrying a wealthy husband is essentially her only hope of being able to take care of her siblings.
Is there an issue? Send a MessageReason:
None


* GoldDigger: Monica is pretty blatant about being one. Later in the game you learn she's an orphan supporting a younger sister, and marrying a wealthy husband is essentially her only hope of being able to take care of her sister.

to:

* GoldDigger: Monica is pretty blatant about being one. Later in the game you learn she's an orphan supporting a younger sister, and marrying a wealthy husband is essentially her only hope of being able to take care of her sister.siblings.
Is there an issue? Send a MessageReason:
None


* AmbiguouslyEvil: While the game overwhelmingly shows that there's something creepy going on with him, whether or not [[spoiler: Eric]] is actually affiliated with the Cult is never actually made clear. It's strongly implied he's behind bad things happening to multiple characters - [[spoiler:it's very likely he trapped Monica and captured Leonard]] - but on a couple occasions he does things to help out the protagonists that seem counter to the Cult's goals. In fact, distrusting his help will get [[spoiler: Rooney killed, if she doesn't take the medicine he gives, or takes the route through the vents that he doesn't suggest.]]

to:

* AmbiguouslyEvil: While the game overwhelmingly shows that there's something creepy going on with him, whether or not [[spoiler: Eric]] is actually affiliated with the Cult is never actually made clear. It's strongly implied he's behind bad things happening to multiple characters - [[spoiler:it's very likely he trapped Monica and captured Leonard]] Leonard, though Leonard's attacker could also have been Jerome wearing Colbie's jacket]] - but on a couple occasions he does things to help out the protagonists that seem counter to the Cult's goals. In fact, distrusting his help will get [[spoiler: Rooney killed, if she doesn't take the medicine he gives, or takes the route through the vents that he doesn't suggest.]]



* CreepyChild: Connie, a little girl dressed in white that shows up in particular moments on the ship.

to:

* CreepyChild: Connie, a little girl dressed in white that shows up in particular moments on the ship. She seems to be from Rooney's past, but Monica also sees her as well.



* DressingAsTheEnemy: Leonard puts on one of the cult's stone masks to slip past a group of cultists.



* GlassEye: Vigo has one in a bunsen burner filled with water to keep it sterilized. One of the first puzzles in the game is to find a lighter or match so that he can light the burner. [[spoiler:On the path to the best ending, Rooney replaces one of her own eyes with the spare; it turns out to be somehow related to the ritual that created the Scissorwalker.]]
* GuideDangIt: Like its predecessors, [=NightCry=] has a few spots where you're almost guaranteed to get locked out of the GoldenEnding if you don't do some really unintuitive things. Probably most infamous is [[spoiler:the fact that if you don't take some change out of a cash register in Chapter 1, put said change in a vending machine (where Monica just saw someone gorily killed, for bonus points) and then have the vending machine spit out a ''severed hand'' so you can take the wedding ring on it]] you will be unable to get a good ending and will have to start all over in order to finish the game. Especially since the dead end this causes doesn't crop up until halfway through Chapter 3, meaning you can play through almost the entire game without realizing it's impossible for you to get to the endgame.

to:

* GlassEye: Vigo has one in a bunsen burner filled with water to keep it sterilized. One of the first puzzles in the game is to find a lighter or match so that he can light the burner. [[spoiler:On [[spoiler: In Chapter 2, Leonard finds a similar boiling glass eye on the island, and can potentially send a text message to his students warning them to beware of someone with a glass eye; this lets Rooney know in Chapter 3 not to trust Vigo. On the path to the best ending, Rooney replaces one of her own eyes with the spare; it turns out to be somehow related to the ritual that created the Scissorwalker.]]
* GuideDangIt: GoldDigger: Monica is pretty blatant about being one. Later in the game you learn she's an orphan supporting a younger sister, and marrying a wealthy husband is essentially her only hope of being able to take care of her sister.
* GuideDangIt:
**
Like its predecessors, [=NightCry=] has a few spots where you're almost guaranteed to get locked out of the GoldenEnding if you don't do some really unintuitive things. Probably most infamous is [[spoiler:the fact that if you don't take some change out of a cash register in Chapter 1, put said change in a vending machine (where Monica just saw someone gorily killed, for bonus points) and then have the vending machine spit out a ''severed hand'' so you can take the wedding ring on it]] you will be unable to get a good ending and will have to start all over in order to finish the game. Especially since the dead end this causes doesn't crop up until halfway through Chapter 3, meaning you can play through almost the entire game without realizing it's impossible for you to get to the endgame.endgame.
** Some puzzles require you to use inventory items on objects that don't appear as interactable objects unless you're holding the item in your hand already, making them very easy to miss if you just scan the scene with your mouse pointer. The rope and hand of glory puzzles in Chapter 2 are particularly notable examples.
* ImmuneToBullets: Kelly mentions that she noticed the Scissorwalker was unaffected by bullets when the ship's security team tried and failed to stop it.



* PermanentlyMissableContent: Easily triggered, since you sometimes can't go back to areas even within the same act. While some non-standard game overs occur quickly after the player makes a wrong choice, the conditions that trigger some of them aren't noticed for a long time, and the player may save the game after they've doomed themselves. Monica failing to [[spoiler:find Jessica's corpse]] guarantees everyone's death at the end of the second act, and it's possible to miss something in the first act that locks Rooney out of the best ending -- [[spoiler: i.e., the one where she lives.]]

to:

* PermanentlyMissableContent: Easily triggered, since you sometimes can't go back to areas even within the same act. While some non-standard game overs occur quickly after the player makes a wrong choice, the conditions that trigger some of them aren't noticed for a long time, and the player may save the game after they've doomed themselves. Monica failing to [[spoiler:find Jessica's corpse]] guarantees everyone's death at the end of the second act, act (for no clear reason), and it's possible to miss something an item in the first act that locks Rooney out of the best ending -- [[spoiler: i.e., the one where she lives.]]


Added DiffLines:

* SchmuckBait: Clicking on certain objects will immediately trigger a Scissorwalker attack. These are typically scenes of extreme carnage (the Scissorwalker seems to have the ability to manifest from pools of blood or large amounts of gore), or fairly obvious traps such as moving bushes from which laughter can be heard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatHappenedToTheMouse:
** If [[spoiler: Angie]] doesn't sacrifice herself to save Rooney from Scissorwalker (which only occurs if you flee into the store she's hiding in while being chased by Scissorwalker), then her fate remains unknown; her corpse is missing from the tableau of dead passengers in the final confrontation.
** The GoldenEnding in which [[spoiler: Rooney and Monica]] survive and are rescued leaves the fate of [[spoiler: Jerome and Eric]] completely unaddressed; the former was merely knocked out during the final confrontation, and the latter simply disappears before the endgame happens.

Showing 15 edit(s) of 74

Top